Gangstas: Organized Crime
A turn-based organized-crime strategy game set in Prohibition-era America — a modern reinterpretation of 1998's Gangsters: Organized Crime, with a deterministic 10-phase turn engine and ~600 tests.
A modern turn-based reinterpretation of the 1998 classic Gangsters: Organized Crime. The original's real-time execution is replaced by pure turn-based strategy, resolved through a deterministic 10-phase pipeline: diplomacy, financial, business, recruitment, intelligence, criminal operations, combat, law enforcement, legal, and aftermath.
The engine is built for reproducibility — immutable state between turns, branded IDs, and seeded RNG — with AI-controlled rival gangs, fog-of-war, territory control, and procedurally generated newspapers reporting on your empire's rise.
The core engine has zero runtime dependencies and a ~600-test suite, and includes a Gymnasium-style RL environment for training agents against the game. The engineering skeleton has since been reused as the foundation for my RL-first strategy game Duotopia.